Dynamic Pong is a competitive multi-area physics game that reimagines the classic Pong concept with territorial conquest mechanics. Instead of two paddles, multiple balls battle for control of a divided playing field.
How It Works:
- The playing field is divided into configurable areas (default: 4)
- Each area has a unique color pair: background and ball color (complementary)
- Each ball starts randomly positioned in its home area
- Balls move in physics-based trajectories, bouncing off walls at realistic angles
- When a ball enters enemy territory, it “conquers” it by removing square bricks
- A ball loses when its territory shrinks below 9x the ball’s size
- The losing area is transferred to the ball with the smallest remaining territory
What Makes It Special: This entire game was conceptualized and implemented using GitHub Copilot. I saw others implementing dynamic pong variations and wanted to explore how AI could help me build a more feature-rich version with configurable parameters and strategic depth.
Configurable Options:
- Field dimensions (square playing area)
- Number of competing areas
- Ball size (width/height)
- Game speed and physics parameters
Built with React and Canvas, Dynamic Pong demonstrates how AI-assisted development can bring creative game concepts to life quickly while maintaining clean, maintainable code.